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Vray blender monochrome
Vray blender monochrome












vray blender monochrome

And more important (for me) refractive dispersion looks way better than cheated one. To my eyes when you are chasing for realism and natural look, spectral engine gives an edge especially in some colorful lighting scenarios.

  • Spectral Cycles, i won’t expand since it’s apparently in WIP but i really think having a spectral option could be a good thing.
  • Octane in comparison feel stiff/rigid + no triplannar micro displacement, no mapping driven by procedural or texture, unpredictable fog, render lack of sharpness, weird fbx/alembic import and a few others things.īut i got somes concerns and thoughts about Cycles that i would like to share with you (not necessarily in order of importance) : There is a lot of reasons but the main one is the flexibility/quality balance and the way you can look dev in the different viewport shading options.

    vray blender monochrome

    Long story short after a big crush with Octane i really think i am going with Cycles/E-Cycles after all, at least that’s what my heart wants. I’ve tried several engine (Maxwell, Redshift, Luxcore, Mantra/Karma, Octane, bella render, Arnold, Clarisse, Indigo, guerilla render, 3Delight and E-Cycles) most of the time superficially but sometimes a bit more in depth. Recently for a personal “motion design” short film i’ve been looking for the best renderer for myself. My current tools are mainly Houdini, Blender and 3DCoat. See the Additive Disablement example below.I am a french artist ( ) and i’ve been working with 3D for decades and using Blender since 2 years. See the Additive Mode example below.Īdditive displacement – When enabled, each coat material's displacement adds up to the previous one. It is not recommended to use this option unless you know what you are doing. a material that reflects more light than falls on it). Note that this would often result in a physically incorrect material (e.g.

    vray blender monochrome

    See the Blend Amount example below.Īdditive (shallac) mode – When enabled, VRayBlendMtl behaves like a multi-layered Shellac material. This parameter can also be controlled by a texture map. If the Blend amount is black, a coat material has no effect on the final result. If the Blend amount is white, the final result is comprised of the coat material only, and other materials below it are blocked. If this is not specified, the base material will be assumed to be a perfectly transparent material.Ĭoat materials – Specifies materials to use as coatings.īlend amount – This color specifies how much of the final result is contributed by the corresponding coating material, and the rest of the materials below it. Base material – Specifies the base material over which other materials are layered.














    Vray blender monochrome